MUVE is a spatial operating system for sports venues. The venue is not decoration around a dashboard — it is the dashboard, and everything below it is the system that makes the view true.
Your facility rendered from your own records. Courts carry real schedule and resource state; players appear only from verified check-in; the stands fill with the people actually watching your stream. Select any object to enter the workflow behind it.
Specialists with one role each, a permitted toolset, a workstation in the venue, and a record of what they changed. They propose; you approve; the database re-checks authority before anything executes.
Courts and resources, scheduling with server-owned conflict detection, leagues and programs and open play, registration and waivers and attendance, memberships and invoices and refunds, conversations and announcements, streaming and replay retention.
Native iOS. Today, Discover, Live, Messages, You — where players find you, join, check in, talk to their team, watch what they are allowed to watch, and keep their playing history.
An authorized phone or browser broadcasts a scheduled activity after consent checks pass. Fans watch in an ordinary video player. Aggregate viewership appears in your venue; the viewers themselves never do.
This is the part most people assume wrong, so it is worth being blunt about: the 3D venue is an owner interface. Fans do not enter it. There are no avatars to create, nothing to decorate, and no virtual stadium to walk around in.
A dashboard tells you what happened. By the time a report shows an empty court, the night is over. Putting the facility itself in front of an operator means the problem has a place — this court, that specialist, this approval — rather than being a number that has to be looked up.
What the world will never do is guess. A reservation is not attendance, an unreadable sensor is not an empty court, and stale data says it is stale rather than inventing activity to look alive.